| Ornatrix Tutorial | The Ornatrix Material |
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So you realy don't do hairy ball anymore? No. I don't do balls. I hate balls. I guess i don't like them becose the honk to much. But ok, if you ask me so nice i will do one - even if it will honk. Ok here it is. Now let's stop with balls and start playing with the color channel. Well actualy we are allready playing with that channel. I took Jeff's monsterball and played a little bit with the color channel. But why he's got that eyes so suddenly? I suppose that i has to do something with the overpopulation of hairy balls left over from earlyer testings with Shag and Shave and some cosmic-rays and DNA stuff. Back to channels. |
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The color channel does a great job - it colors the hair. Lets apply a simple color gradient and my favorit lenght map to the hair. Yeah. It works. |
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Ofcourse you can apply the gradient also in the UV direction. With this method you can create very realistic hait with different colors for the tip and the roots.
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You can use also any map you want. Pictures or maps. In this case you can see a marble structure applyed to the hair. Note the nice coloring in the hair volume. Tis is realy 3-dimensional coloring. |
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Well that's it for now. I hope you find this small tutorial usefull for you. Anyhow, i had fun making it. You can grab the scene file here if you want to play with. |
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